UI with State Machines

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    Modeling UI with State Machines should be the norm.

    A practical guide to building better interfaces with XState, React & TypeScript

    Modern UI development is full of invisible complexity: async flows, conflicting states, edge cases, and fragile logic spread across useEffects and booleans.

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    This series is about doing it differently.

    By modeling your UI behavior with state machines and statecharts, you can write code that’s:

      Easier to understand

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      Safer to extend

      Visually predictable

      Naturally testable

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      Easy to Maintain and Refactor

    Through weekly posts, hands-on code examples, and short video breakdowns, you’ll learn how to build state-driven UIs using tools like XState, React, TypeScript and even Vanilla JS — from the fundamentals to real-world patterns like forms, modals, async data, and more.

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    Whether you’re just curious about state machines or want to build your next app with them from the ground up, this is your guide to building interfaces that don't fall apart.

    Posts

      Why State Machines Are a Game-Changer for UI Development
      Document Changed(16 Apr)
      Estados, eventos y transiciones, desmitificados
      Document Changed(25 Mar)
      States, Events, and Transitions, Demystified
      Document Changed(25 Mar)
      You are Writing UI State Wrong
      Document Changed(Apr 1, 2025)

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